See Creating a title sequence for more information. The Edit Title Sequences… button can be pressed to manage and edit different title sequences. When enabled, a random title sequence will be chosen from the available options when viewing the main menu.Ī dropdown containing a list of all available title sequences, which play when viewing the main menu. Mute - When pressed, toggles the master audio for OpenRCT2.Recent messages - Shows/hides the recent messages window, which contains all text from announcements that appear at the bottom of the screen.
Themes affect all colours of the windows in the game. This key can also have modifiers (Shift, Ctrl, Alt).Ī dropdown allowing selection of the theme for the UI. To assign a new keyboard shortcut, click the function, then press the key to assign the shortcut. This window allows modification of the default keyboard shortcuts, and also allows some other functions to have shortcuts assigned. When enabled, zooming will center on the cursor’s location instead of the middle of the screen.Ī button leading to the keyboard shortcuts menu. When enabled, the behaviour when panning the view with the right mouse button will be flipped. When enabled, the mouse cursor will stay locked inside the window. When enabled, the view of the park will scroll when the mouse cursor is near the edge of the screen. If enabled, the lightning effect during thunderstorms will not occur. If enabled, rain and gloomy colours will be rendered during storms. If enabled, some rides will emit a glow during nighttime and rainstorms. If enabled, light-producing items such as lamps will emit a glow during nighttime and rainstorms. If enabled, the game will cycle between day and night cycles, causing the colour palette to change. Glassy (Translucent) - An outline of the current building grid is shown beneath the scenery object being placed, and the interior of the grid is a translucent colour.Clear (Transparent) - An outline of the current building grid is shown beneath the scenery object being placed.Disabled - No virtual floor is shown when building scenery off ground level.If enabled, giant screenshots will have a transparent background where the outside of the park would normally be, instead of the dark void. Transparent background for giant screenshots If enabled, shows when guests make a purchase as floating green text. Smooth Nearest Neighbour - Scaling is sharp but takes a bit more performance.Linear - Scaling is smooth, but blurry.
Selecting a hardware renderer ( Software (hardware display) or OpenGL) enables Scaling quality if the Window scale factor is not an integer, Pause game when Steam overlay is open, and Use vertical sync. OpenGL (experimental) - the game uses OpenGL to render and draw the game.Software (hardware display) - the game uses a software renderer based on the CPU to render the game, while it uses the hardware device to draw the rendered image to the screen.Software - the game uses a software renderer based on the CPU to render and draw the game.At non-integer values, this enables the Scaling quality setting below. This setting is useful for larger resolutions, where this scale makes the UI extremely small and otherwise unusable. At 1.00 scale factor, the game runs at its original scale of 1 game pixel to 1 screen pixel. Fullscreen (borderless window) - exactly like Windowed, but with no window decorations, allowing the game to take up the entire screen space.ĭetermines the scale the game will be rendered at.The options available depend on your monitor. When Fullscreen is selected, you can also select the Display Resolution the game should run at.Switching to and from the window (such as through Alt+Tab) will cause a short delay. Fullscreen - the game is allowed to take over the screen output, allowing the game to achieve better performance than Fullscreen (borderless window).Windowed - the game will run inside a window with standard decorations like minimise and close buttons.There are a number of options dedicated to how the game runs on your screen.